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RvS Mapping Tutorials
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Odds & Ends |
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Navigation |
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Geometry
Dimensions for Raven Shield
maps |
Unit conversion in Raven Shield is slightly different
from in Unreal. In RvS, 32 units represents roughly 1 foot.
When creating static meshes in 3ds max, you should set the
conversion to "1 Unit = 1.0 Metric Centimeters".
The character
dimensions are a statement of fact. The architectural
dimensions are simply recommendations which you do not need to
follow, but your life will be easier if you do. Thanks to ArGh
from the dev team for providing most of this information.
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| Character dimensions (including
bounding box) |
| Standing |
Height: 192 units Width: 78 units Eye Level:
130 units |
| Crouched |
Height: 128 units Eye Level: 105 units |
| Prone |
Height: 64 units Eye Level: 26 units |
| Falling Damage |
Injury: 300 units Death: 600 units |
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| Architectural Dimensions |
| Hallway |
Height: 320 units Width: 256 units |
| Single Doorway |
Height: 230 units Width: 128 units |
| Individual Stairs |
Height: 16 units Depth: 32 units |
| Wall Thickness |
Width: 16 units | |
| *When using
a hollow cube to create a room, set wall thickness to "32"
which will result in two 16 unit wide walls.
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