|
Available
Tutorials |
|
|
| Part I of my original RvS map making tutorial. Walks you
through building a simple, playable Raven Shield map. Check
it out! |
|
|
Part II of my orignal RvS map making tutorial.
Explains in great detail each line of the .ini file that must
accompany your custom map. Read
it now. |
|
|
I've gotten a lot of requests for an RvS
skybox tutorial. So, by popular demand, here
it is! |
|
|
This tutorial will show you how to implement
doors that open, windows that break, ladders and stairs that
can be climbed, and objects that can be damaged. It also
covers in great detail how to make sure your map will work
properly in the single player mission planning stage and
in-game map. Start
a pot of coffee and read it now! |
|
|
|
|
|
|
This tutorial will teach you how to create
terrain from start to finish in the Raven Shield UnrealED map
editor. Be warned: the UnrealED Terrain Editor is not 100%
stable, so this tutorial is not
for the faint of heart. |
|
|
This tutorial will teach you how to setup the
necessary insertion zones, actors, and mission objectives for
all 12 Raven Shield game modes. Need help with multiplayer
insertions? Want to create a detailed, story driven mission? Here's
how to do it. |
|
|
This tutorial offers five alternative methods
for creating and importing static meshes into the Raven Shield
map editor. If you’re a professional 3d modeler learning
UnrealED, or if you’ve never modeled a 3d object in your life,
this
tutorial is for you. |
|
|
|
|
|
|
This tutorial will teach you how to place
several types of ambient sounds, import your own custom
sounds, apply EAX effects, trigger dynamic music, and enable
footsteps throughout your Raven Shield map. Check
it out. |
|
|
This tutorial will show you how to implement
the five
new Athena Sword game types into your custom RvS map:
Countdown, Terrorist Hunt Adversarial, Scattered Hunt
Adversarial, Kamikaze, and Capture the
Enemy. |